![]() ![]() It’s also worth noting that my calling it that isn’t just a cheeky joke on my part. It’s also worth noting that part way through the fight he does become away of the fact that you have Himslayer with you. ![]() The catch is unlike Thantria, who had long delays between activating each of her golems, Garh-Hoth is much quicker on the draw It’s surprisingly easy to have him summon multiple waves at once and if you’re not careful you can quickly get overwhelmed. The secret to fighting him is a lot like how we took down Thantria awhile back: you need to keep switching between attacking him, and dealing with his buddies. He adds in a lot of enemies during the fight. To make it worse, he doesn’t even announce all his groups like this. not just one or two either, he summons whole groups. As you beat him up, he summons more enemies to join the fight. On his own, Grath-Hoth isn’t too terrible, He can take one hell of a beating – no pun intended, but we can easily out heal whatever damage he does. fitting as a final boss (more on that in a bit) He’s very difficult to fight, and it took me a few attempts to get rid of him. The center of hte fort ends in a dead end, but if you approach it… Meet Grah-Hoth. We’d still have to backtrack around the long way if we wanted ot leave, but at least we can get to the center of the fort from here. It turns out you can dispell the barriers behind the ones surrounding the courtyard. I don’t really need to clear all the rooms out, but as you’ll see later it’s very helpful to do so. This leads into a sort of barracks area, with more demons for us to fight off. While you can find all sorts of tools across Avernum, outside of turning them in for some quests, there’s no use for them that I’ve found. As far as I can tell, this is the only place in the game that requires this. With a hammer in your inventory, you can break down the wall. If you search around nearby though, there’s a little room with some hammers in it. ![]() This leads to a long passage that wraps around to the other side of the fort. He’s tells us about a secret passage we can use to get inside the fort proper. Like we’re told, we find Tyoarik in the trash pit. He’s so nasty even the other demons are scared of him. one thing the game is really trying to get across, what with the “statues” outside and the imps here is that Grah-Hoth is a real demon among demons. The area we walk into is full of imps, curiously, they’re non-aggressive. But with everything blocked off? How do we get in? Well it turns out there’s a gate off to the side. This nets us a backup key, in case we couldn’t get the one outside. Whit the couryard blocked off it’d seem like there’s not much we can do besides fight the demons standing out here. It’s worth noting that the magic barriers around here are like the ones in the Vahnatai cave: Even with level 3 dispell barrier, we can’t get passed them. Grah-Hoth is a major threat to Avernum we need to take down so let’s get to it! There’s really not much else to say at the moment. So, last time we made our way up to Grah-Hoth’s fort, exploring the last major areas of the cave as we did so. ![]()
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